Student Spotlight: Persuasive Games and Mental Illness

For Teslim’s thesis, he is reviewing current interactive anti-stigma initiatives for mental health awareness, specifically Schizophrenia, identifying some of their shortcomings and proposing persuasive games as an effective medium to remediate the simulation-type, anti-stigma initiatives that currently exist.

Kenneth on Games: Consequences in “The Witcher 3: Wild Hunt”

Stab me with a pitchfork, but I’m not madly in love with The Witcher 3: Wild Hunt. Maybe it’s just not my type of game. Maybe I haven’t read enough of the books. Maybe I’m tired of playing as gruff male protagonists who all sound like Christian Bale’s Batman. But I think that there’s something very, very wrong with how the Witcher sets up the ending of the game. Every modern RPG makes big promises about how important your decisions are and how everything you do has consequences, but Witcher does it in a way that left a bad taste in my mouth (and yes, I am bitter because I got the worst ending).

WARNING: Extraordinarily massive spoilers ahead.