As a term, asexual has traditionally been used in biology to describe organisms that reproduce without sex. However, over the last decade, asexual has developed into a term to describe people who don’t experience sexual attraction. For an asexual person, they may find someone more emotionally or romantically attractive. There’s a wide spectrum of asexuality identification, but the common denominator is that an asexual person doesn’t experience the typical sexual attraction portrayed in the media.
Kai-Lin’s thesis work revolves around the use of Dynamic Frame Rate (DFR) in digital cinema. He is exploring how audiences perceive the use of high and low framerates on objects that are moving across the screen quickly.
For Teslim’s thesis, he is reviewing current interactive anti-stigma initiatives for mental health awareness, specifically Schizophrenia, identifying some of their shortcomings and proposing persuasive games as an effective medium to remediate the simulation-type, anti-stigma initiatives that currently exist.
Erica Kleinman is studying the adaptation of metagaming practices within the interactive narrative genre in interactive story game design. Specifically, how metagaming practices within the genre have given rise to a mechanic that allows players to go back and remake choices after experiencing the outcomes.
Counted amongst the first cohort in the PhD program in the Digital Media Department, Chelsea is at the forefront of web development. She is researching how to mitigate the drawbacks of gesture control in order to improve its ability to read intent by combining gesture and touch. Further development of gesture control is currently hindered by two major drawbacks: live mic and false-negative errors. These two issues impact a gesture system’s ability to properly read the user’s intent and decrease its accuracy and execution speed.