Nier: Automata has the unenviable job of merging open-world RPG design with hack-and-slash combat. These two directions don’t have to be mutually exclusive, but sometimes the designers need to take a side. Platinum Games is practically the face of the spectacle fighter genre, so it’s no surprise that they lean towards their comfort zone when the option is available. This divide can be noticed in one of the most mundane details: how the characters jump.
WARNING: Mild spoilers for Nier: Automata, footage from a boss battle is used to illustrate a point.