Publications

2018

Conference Publications

  • B. Char, K. Aldefer, B. Smith, S. Ontanon, J. Nebolsky and J. Zhu, “Lessons Learned from an Interactive Educational Computer Game About Concurrent Programming,” in Proceedings of the 2018 Special Interest Group in Computer Science Education of the Association for Computing Machinery Symposium (ACM SIGCSE 2018), forthcoming.

 

2017


Journal Publications

  • E. Kleinman, K. Caro and J. Zhu, “From Immersion to Metagaming: Understanding Rewind Mechanics in Interactive Storytelling,” Entertainment Computing, under review.

Conference Publications

  • J. Valls-Vargas, J. Zhu and S. Ontañón (2017). “Graph Grammar-based Controllable Generation of Puzzles for a Learning Game about Parallel Programming”. in Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG ’17), Hyannis, MA, 2017, Article No. 7
  • B. Mears and J. Zhu, “Design patterns for silent player characters in narrative-driven games,” in Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG ’17), Hyannis, MA, 2017, Article No. 59
  • T. Day and J. Zhu, “Agency informing techniques: communicating player agency in interactive narratives,” in Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG ’17), Hyannis, MA, 2017, Article No. 56
  • J. Valls-Vargas, J. Zhu, and S. Ontañón, “From computational narrative analysis to generation: a preliminary review,” in Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG ’17), Hyannis, MA, 2017, Article No. 55
  • S. Ontañón, J. Zhu, B. Smith, B. Char, E. Freed, An. Furqan, M. Howard, An Nguyen, J. Patterson, and J. Valls-Vargas,  “Designing Visual Metaphors for an Educational Game for Parallel Programming,” in Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’17), Denver, CO, 2017, 2818-2824. [PDF]
  • A. Furqan, C. Myers, and J. Zhu, “Learnability through Adaptive Discovery Tools in Voice User Interfaces,” in Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, 2017, forthcoming. [PDF]

Workshop Publications

  • J. Valls-Vargas, J. Zhu, and S. Ontañón, “Towards End-to-end Natural Language Story Generation Systems,” in Proceedings of AIIDE 2017 International Workshop on Intelligent Narrative Technologies (INT10), 2017.
  • S. Ontañón, J. Valls-Vargas, and J. Zhu, “Bridging the Gap Between Computational Narrative and Natural Language Processing,” in Proceedings of the AAAI 2017 Workshop on What’s next for AI in games, forthcoming.
  • J. Valls-Vargas, J. Zhu, and S. Ontañón, “Towards Automatically Extracting Story Graphs from Natural Language Stories,” in Proceedings of the AAAI 2017 Workshop on What’s next for AI in games, forthcoming.

2016


Journal Publications

  • J. Valls-Vargas, J. Zhu and S. Ontañón, “Error Analysis in an Automated Narrative Information Extraction Pipeline,” IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), 2016. [PDF]
  • P. Sockolow, S. Schug, J. Zhu, TJ Smith, Y. Senathirajah, and S. Bloom, “At-Risk Adolescents as Experts in a New Requirements Elicitation Procedure for the Development of a Smart Phone Psychoeducational Trauma-Informed Care Application,” Informatics for Health and Social Care, vol. 42, issue 1, pp. 77-96. [PDF]

Conference Publications

  • J. Valls-Vargas, S. Ontañón, and J. Zhu, “Predicting Proppian Narrative Functions from Stories in Natural Language,” in Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-16), San Francisco, 2016, pp. 107 – 113. [PDF]
  • E. Burch, J. Fernsler, R. Brulle, and J. Zhu, “Echo Chamber: A Persuasive Game on Climate Change Rhetoric,” in Proceedings of the 2016 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016), Austin, 2016, pp. 101-107. [PDF]
  • E. Kleinman, V. Fox, and J. Zhu, “Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling,” in Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS 2016), Los Angeles, 2016, pp. 363-374. [PDF]
  • N. Lyon, D. I. Leitman, and J. Zhu, “Combining Speech Intervention and Cooperative Game Design for Children with ASD,” in Proceedings of the First Joint International Conference of DiGRA and FDG, Dundee, Scotland, 2016. [PDF]
  • J. Zhu, C. M. Kerns, J. Connell, and N. Lyon, “Using Interactive Social Story Games to Teach Social Skills to Children with Autism,” in Proceedings of the First Joint International Conference of DiGRA and FDG, Dundee, Scotland, 2016. [PDF]

2015


Conference Publications

  • Chen, C. Guevara, E. Burch and J. Zhu, “Remembrance: Making Player Character’s Inner World Playable,” in Proceedings of the 2015 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK, 2015, pp. 759-762. [PDF]
  • J. Baranoski, E. Kleinman, Z. Wang, M. Tucker, J. Ahnert, J. Schell, R. Doshi, S. Rank and J. Zhu, “Matsya: A Cultural Game of Balance and Flow,” in Proceedings of the 2015 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK, 2015, pp. 751-754. [PDF]
  • G. Mushio, J. Zhu and A. Foster, “Revitalizing Peale’s Museum as a Digital Interactive Learning Environment,” in Proceedings the Digital Heritage International Congress 2015 (DH’15), Granada, Spain, 2015, in press. [PDF]
  • J. Valls-Vargas, S. Ontañón and J. Zhu and, “Exploring Player Trace Segmentation for Dynamic Play Style Prediction,” in Proceedings the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-15), Santa Cruz, 2015, in press. [PDF]
  • S. Ontañón, E. Plaza and J. Zhu, “Argument-based Case Revision in CBR for Story Generation,” in Proceedings of International Conference on Case-based Reasoning (ICCBR), Frankfurt, Germany, 2015, in press. [PDF]
  • J. Valls-Vargas, J. Zhu and S. Ontañón, “Narrative Hermeneutic Circle: Improving Character Role Identification from Natural Language Text via Feedback Loops,” in Proceedings of the International Joint Conferences on Artificial Intelligence (IJCAI-2015), Buenos Aires, Argentina, 2015, pp. 2517-23. [PDF]
  • J. Valls-Vargas, A. Khal, J. Patterson, G. Muschio, A. Foster, J. Zhu, “Designing and Tracking Play Styles in Solving the Incognitum,” in Proceedings of the Games+Learning+Society 11 Conference (GLS 11), 2015, in press. [PDF]

 

2014


Journal Publications

  • J. Zhu and S. Ontañón, “Shall I Compare Thee to Another Story: An Empirical Study of Analogy-Based Story Generation,” IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), Special Issue on Computational Narratives, vol. 6, pp.216-27, 2014. [PDF]

Conference Publications

  • J. Zhu, A. Foster, G. Mushio, J. Patterson, J. Valls-Vargas, D. Newman, “Designing Solving the Incognitum: Toward Automatic Co-regulation based on Play Style in Educational Games,” in Proceedings of the 2014 International Academic Conference on Meaningful Play, in press.
  • T. Goldman and J. Zhu, “Using Video Games to Facilitate Understanding of Attention Deficit Hyperactivity Disorder: A Feasibility Study,” in Proceedings of the 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2014, pp. 115-120. [PDF]
  • A. M. Duff, J. Ma, S. Sepelak, A. Uriarte, W. Wu and J. Zhu, “Herbert: a motion-controlled mobile game,” in Proceedings of the 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2014, pp. 331-4. [PDF]
  • N. Lyon, J. Valls-Vargas, C. Guevara, N. Shao, J. Zhu, and J. Zhu, “Little Newton: an educational physics game,” in Proceedings of the 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2014, pp.351-4. [PDF]
  • S. Snodgrass, B. Goldberg, A. Evans, B. Packard, C. Lu, and J. Zhu, “Canvas Obscura,” in Proceedings of the 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2014, pp. 379-82. [PDF]
  • C. Cunanan and J. Zhu, “wanted:Guild, Depicting Hardcore Gaming Culture in Virtual Reality,” in Proceedings of the 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2014, pp.407-8. [PDF]
  • J. Zhu, J. Connell, C. M. Kerns, N. Lyon, N. Vecere, D. Lim, C. Myers, “Toward Interactive Social Stories for Children with Autism,” in Proceedings of the 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2014, pp. 453-4. [PDF]
  • J. Zhu, A. Foster, G. Mushio, J. Patterson, J. Valls- Vargas, D. Newman, “Towards Balancing Learner Autonomy and Pedagogical Process in Educational Games,” in Proceedings of the 2014 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), 2014, pp. 455-6. [PDF]
  • J. Valls-Vargas, J. Zhu and S. Ontañón, “Toward Automatic Role Identification in Unannotated Folk Tales,” in Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14), 2014, pp.188-94. [PDF]
  • J. Patterson, A. Foster and J. Zhu, “Game Design and Player Metrics for Player Modeling in Adaptive Educational Games,” in Proceedings of the Games+Learning+Society 10 Conference (GLS 10), 2014, pp. 182-6. [PDF]
  • G. J. Winters and J. Zhu, “Guiding Players through Structural Composition Patterns in 3D Adventure Games,” in Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014).(Exemplary full paper) [PDF]

Book Chapters

  • J. Zhu, “Dialogue Systems,” in Johns Hopkins Guidebook to the Digital Humanities, M.-L. Ryan, L. Emerson, and B. Robertson, Eds., Baltimore: Johns Hopkins University Press, 2014, pp. 130-133. [PDF][Book]

Workshop Publications

  • J. Valls-Vargas, S. Ontañón and J. Zhu, “Toward Automatic Extraction of Narrative Structure from Natural Language Text,” in Proceedings of the Seventh Workshop on Intelligent Narrative Technologies (INT 7), pp.38-44. [PDF]

 

Conference Presentations

  • P. S. Sockolow, S. Schug, T.J. Smith, J. Zhu, C. Yang, Y. Senathirajah, S. Bloom, “User-centered participatory design with at-risk teens of a psycho-educational mHealth interactive story to reduce risky sexual behavior,” presented at the American Public Health Association Conference, New Orleans, LA, November 2014.

 

2013


Conference Publications

  • Y. Zhu and J. Zhu, “StoryJam: Supporting Collective Storytelling with Game Mechanics,” in Proceedings of the Sixth International Conference on Interactive Digital Storytelling (ICIDS 2013), Istanbul, Turkey, 2013, pp.261-4. [PDF]
  • J. Zhu and S. Ontañón, “Evaluating Analogy-Based Story Generation: An Empirical Study,” in Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-13), pp.198-205. [PDF]
  • J. Valls-Vargas, S. Ontañón, and J. Zhu, “Towards Story-Based Content Generation: From Plot-Points to Maps,” in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG-2013), 2013, pp. 17-24. [PDF]

Workshop Publications

  • J. Valls-Vargas, S. Ontañón, and J. Zhu, “Toward Character Role Assignment for Natural Language Stories,” in Proceedings of the Sixth Workshop on Intelligent Narrative Technologies (INT 6), Boston, MA, 2013, pp.101-4. [PDF]

 

Conference Presentations

  • J. Zhu, A. Foster, and G. Muschio, “Towards Balancing Learner Autonomy and Pedagogical Process in Educational Games,” presented at the 6th Digital Games Research Association (DiGRA) Conference, Atlanta, GA, August 2013.
  • G. J. Winters, J. Zhu, “Attention Guiding Principles in Adventure Games,” presented in the 40th International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH 2013), Anaheim, CA, July 2013.

 

2012


Journal Publications

  • J. Zhu and D. F. Harrell, “Narrating System Intentionality: Copycat and the Artificial Intelligence Hermeneutic Network,“ Leonardo Electronic Almanac, vol. 17, 2012. [PDF]

Conference Publications

  • J. Zhu, “Designing An Interdisciplinary User Evaluation for the Riu Computational Narrative System,” in Proceedings of the Fifth International Conference on Interactive Digital Storytelling (ICIDS), San Sebastian, Spain, 2012, pp. 126-31. [PDF]
  • J. Zhu, “Towards a New Evaluation Approach in Computational Narrative Systems,” in Proceedings of the Third International Conference on Computational Creativity, Dublin, Ireland, 2012, pp. 150-4. [PDF]

Workshop Publications

  • S. Ontañón, J. Zhu, and E. Plaza, “Case-Based Story Generation through Story Amalgamation,” in Proceedings of 2012 ICCBR TRUE workshop (Traces for Reusing Users’ Experiences – Cases, Episodes, and Stories), Lyon, France, 2012, pp. 223-32. [PDF]

Conference Presentations

  • J. Zhu, “Like Water for Chocolate: Analogy-Based Computational Narrative,” presented in the “Electrifying Literature: Affordances and Constraints,” the Fifth Biennial Conference of the Electronic Literature Organization (ELO), Morgantown, WV, June 2012.
  • J. Zhu, “Integrating Empirical Literary Studies into the Evaluation of Computational Narrative,” presented in the Thirteenth Biennial Conference of International Society for the Empirical Study of Literature and Media (IGEL 2012), Montreal, Quebec, Canada, July 2012.

 

2011


Journal Publications

  • J. Zhu and D. F. Harrell, “Computational Narration of Inner Thought: Memory, Reverie Machine,” Hyperrhiz: New Media Cultures, 2011.  [PDF]

Conference Publications

  • J. Zhu, K. Ingraham, and J. M. Moshell, “Back-Leading through Character Status in Interactive Storytelling,” in Proceedings of the Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, Canada, 2011, pp. 31-36. [PDF]
  • J. H. Sizemore and J. Zhu, “Interactive Non-Fiction: Towards a New Approach for Storytelling in Digital Journalism,” in Proceedings of the Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011), Vancouver, Canada, 2011, pp. 313-316. [PDF]
  • J. Zhu, K. Ingraham, J. M. Moshell, and S. Ontañón, “Towards a Computational Model of Character Status in Interactive Storytelling,” in Proceedings of the 8th ACM Conference on Creativity and Cognition, Atlanta, GA, 2011, pp. 409-410. [PDF]
  • S. Ontañón and J. Zhu, “The SAM Algorithm for Analogy-Based Story Generation,” in Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2011), Palo Alto, CA, 2011, pp. 67-72. [PDF]
  • J. Zhu, S. Ontañón and B. Lewter, “Representing Game Characters’ Inner Worlds through Narrative Perspectives,” in Proceedings of the 2011 Foundations of Digital Games Conference (FDG 2011), Bordeaux, France, 2011, pp.204-210. [PDF]
  • S. Ontañón and J. Zhu, “On the Role of Domain Knowledge in Analogy-Based Story Generation,” in Proceedings of the Twenty-Second International Joint Conferences on Artificial Intelligence (IJCAI-2011), Barcelona, Spain, 2011, pp. 1717-1722. [PDF]
  • J. Zhu, J. M. Moshell, S. Ontañón, E. Erbiceanu, and C. Hughes, “Why Can’t a Virtual Character Be More Like a Human: A mixed initiative approach to believable agents,” in Proceedings of the 14th International Conference on Human-Computer Interaction (HCI International), Orlando, FL, 2011, pp. 289-296.

Book Chapters

  • J. Zhu and D. F. Harrell, “A Journey along the Borderland: A Critical Approach to Artificial Intelligence-Based Literary Practice” in Arts: A Science Matter, L. Lam, Ed., Singapore: World Scientific, 2011, pp. 222-246. [PDF] [Book]

 

2010


Journal Publications

  • L. Lam, D. C. Bellavia, X.-P. Han, C.-H. A. Liu, C.-Q. Shu, Z. Wei, T. Zhou and J. Zhu, “Bilinear Effect in Complex Systems,” Europhysics Letter, vol. 91. 2010. pp.68004.

 

Conference Publications

  • S. Ontañón and J. Zhu, “Story and Text Generation through Computational Analogy in the Riu System,” in Proceedings of AI and Interactive Digital Entertainment Conference (AIIDE 2010), 2010, pp.51-56. [PDF]
  • J. Zhu and S. Ontañón, “Story Representation in Analogy-Based Story Generation,“ in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2010), 2010, pp.435-442. [PDF]
  • J. Zhu, “Towards a Computational Narration of Inner World,” in Proceedings of the 2010 Digital Humanities Conference (DH 2010), 2010, pp.273-276. [PDF]
  • J. Zhu and S. Ontañón, “Towards Analogy-Based Story Generation,” in Proceedings of the First International Conference on Computational Creativity (ICCC X), 2010, pp.75-84. [PDF]

 

Conference Presentations

  • J. Zhu, “Machine Subjectivity, Politics and Digital Arts,” presented in The Electronic Literature Organization’s Fourth International Conference & Program of Digitally Mediated Literary Art (ELO_AI: Archive & Innovate), Providence, RI, 2010.

 

2009


 

Conference Publications

  • J. Zhu and D. F. Harrell, “System Intentionality and the Artificial Intelligence Hermeneutic Network: The Role of Intentional Vocabulary,” in Proceedings of DAC’09: Digital Arts and Culture 2009, 2009. [PDF]
  • J. Zhu and D. F. Harrell, “Memory, Reverie Machine: Towards a Dance of Agency in Interactive Storytelling,” in Proceedings of the International Symposium on Electronic Art (ISEA) Conference, 2009. [PDF]
  • D. F. Harrell, D. Upton, R. Shemaka, B. Medler, and J. Zhu, “DefineMe – Chimera: A Cognitive and Computational Approach to Critical Digital Identity Representation in Social Networking Applications,” in Proceedings of the 2009 Digital Humanities Conference, 2009, pp.103-135. [PDF]
  • J. Zhu and D. F. Harrell, “The Artificial Intelligence (AI) Hermeneutic Network: A New Approach to Analysis and Design of Intentional Systems,” in Proceedings of the 2009 Digital Humanities Conference, 2009, pp.301-304. [PDF]
  • D. F. Harrell and J. Zhu, “Agency Play: Dimensions of Agency for Interactive Narrative Design,” in proceedings of AAAI 2009 Spring Symposium on Intelligent Narrative Technologies II, Stanford, CA, 2009, pp.44-52. [PDF]

 

2008


 

Journal Publications

  • K. J. Knoespel and J. Zhu, “Continuous Materiality through a Hierarchy of Computational Codes,” Traduction(s), vol. 25, pp.235-247, 2008.
  • K. J. Knoespel and J. Zhu, “Continuous Materiality Through a Hierarchy of Computational Codes,” Fiberculture, issue 11, 2008. [PDF]

 

Conference Publications

  • J. Zhu and D. F. Harrell, “Daydreaming with Intention: Scalable Blending-Based Imagining and Agency in Generative Interactive Narrative,” in Proceedings of AAAI 2008 Spring Symposium on Creative Intelligent Systems, Stanford, CA, 2008, pp.156-162. [PDF]

 

Conference Presentations

  • J. Zhu and D. F. Harrell, “Narrating Artificial Daydreams, Memories, Reveries: Toward Scalable Intentionality in Expressive Artificial Intelligence Practice,” presented in Electronic Literature Organization Conference (ELO) 2008, Vancouver, WA, 2008.

 

2007


 

Conference Publications

  • K. J. Knoespel and J. Zhu, “Continuous Materiality: Through a Hierarchy of Computational Codes,” in Proceedings of the Seventh International Digital Arts and Culture Conference, 2007, pp.188-198.

 

Conference Presentations

  • C. B. Leggon, K. Knoespel, W. Pearson and J. Zhu, “The marginalization of women in science, technology, engineering and mathematics: a global perspective,” presented at the Second International Conference on Multicultural Discourses, Hangzhou, China, 2007.

 

2005


 

Conference Publications

  • W. Bosley, D. Culyba, B. Harger, S. Haskell, A. Hosmer, TJ Jackson, S. Patel, C. Skarulis, P. Stepniewicz, J. Valenti, S. Zayat, E. Leu and J. Zhu, “Interbots Initiative: An Extensible Platform for Interactive Social Experiences with an Animatronic Character,” in Proceedings of ACM SIGGRAPH 2005 Emerging Technologies, 2005, Article No. 9. [PDF]
  • S. Haskell, A. Hosmer, E. Leu, P. Stepniewicz, S. Zayat, J. Zhu, S. Patel and B. Harger, “An Extensible Platform for Interactive, Entertaining Social Experiences with an Animatronic Character,” in Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (CIE), 2005, pp.141-148. [PDF]