Live Streamed June 1, 2023

Join the students of Drexel’s Live Event Virtual Production class for presentations and Q&A covering how Epic Game’s Unreal Engine can be integrated with video production tools from BlackMagic Design to create virtual locations, motion graphics and more to produce engaging live event video streams and broadcasts.

Special presenting guests include…
Alex Lindsay, Head of Operations for 090 Media and founder of Office Hours Global
BK Johannessen, Epic Games‘ UE Business Director Broadcast & Live Events
Bob Caniglia, Director of Sales Operations, Americas for Blackmagic Design.

Event streams June 1, 1pm Eastern/10am Pacific

Event Guest Speakers

Alex Lindsay

Alex Lindsay

Founder of Office Hours Global @090 Media / Office Hours Global

An early adopter of live event video production streaming, Alex Lindsay is Head Of Operations at 090 Media and founder of Office Hours Global. Having been involved with digital video and graphics production for over 20 years, he has overseen and produced live event broadcast and streaming events for some of the most recognized companies in the Silicon Valley, as well as NASA and the White House.

Bob Caniglia

Bob Caniglia

Director of Sales Operations, Americas @Blackmagic Design

With over 13 years at Blackmagic Design, Bob Caniglia is the Director of Sales Operations for the Americas and is an expert in how Blackmagic Design’s video production tools enable virtual production for live events.

BK Johannessen

BK Johannessen

UE Business Director, Broadcast & Live Events @Epic Games

BK Johannessen, Epic Games Business Director for Broadcast & Live Events brings a deep understanding of the needs of professional live media content creators to this event. An experienced leader with extensive international experience in the computer software and media industries, he has supported top-tier broadcasters on all continents, helping them to achieve their creative visions and create engaging content. BK will be showing samples from some of the latest features incorporated into Unreal Engine for broadcast and live event production, as well as sharing a sneak peek at features coming to the Engine in the near future.