Aug 12, 2017
Feather Tools | Tighe Rzankowski | Houdini Hive at SIGGRAPH 2017 A talk on procedural tools created in Houdini for generating feathers, creating wings and applying feathers to a...
Aug 11, 2017
Gabriel is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In his presentation, Gabriel talks about the Castle Defender VR project. He walks through the creation of the Houdini...
Oct 1, 2016
Tutorial by Professor Jeremy Fernsler In this video we use Maya’s nParticles to dissolve an object into blowing dust. The techniques used are fairly straightforward and are useful in many other situations. Enjoy! Sample...
Jan 20, 2016
Using geometry and normal constraints, we can force group nodes to follow the contour of the eyeball. With a point constraint, a controller’s translates move a group over the eye because of the geometry constraint. The normal constraint forces the group to rotate,...
Sep 1, 2015
Branching is a common but perhaps often overlooked detail in organic modeling. Tree branches, roots, blood vessels, even waterways follow a certain pattern. In this video, Prof. David Mauriello looks at that, explains why it’s the way it is, and finishes with a...
Jun 19, 2015
In this video, Prof. David Mauriello provides an overview of the UV Master plugin in...