WordFor

WordFor Team Case Study  Overview Across a 6-month span between September 2023 and March 2024, a team of 5 Drexel UXID students worked on a translation web-app for our Junior Project that involved wireframing, prototyping, iterations, UX research, content management, and coding development. The fall term mostly consisted of wireframing, …

SafePlate

SafePlate Mobile App Dining with Dietary Restrictions Made Easy Overview In a 24-week project, we revolutionized shared dining experiences with intuitive Who/What/Where search functionality, trustworthy dietary restriction details, and personalized restaurant suggestions for every group. SafePlate, our user-friendly mobile app, also fosters social connections through dining buddies and offers clear …

Facets

Overview Facets isn’t your typical dating app—it’s a platform committed to showcasing how people shine, challenging traditional dating app norms. Users can invite friends to contribute to their profiles, offering a multifaceted view of their personality. This fosters richer connections and, coupled with our daily profile limit and rejection-free model, …

Freshly

The Overview Freshly is a mobile app that helps young adults reduce their food waste by keeping track of their foods’ freshness, giving waste-free recipes, and teaching users about their food and its impact through simply scanning their grocery receipt. The Context and Challenge Timeline: 6 months (September 2023 – …

Momentum

The Team Project Manager: Benjamin Moon UX Lead: Lianna Wang Design Lead: Preeti Shenoy IXD Lead: Clay Logsdon Content Lead: Lauren Lee Project Introduction Momentum is a social productivity app that utilizes the power of photo sharing and community engagement to motivate users in accomplishing tasks and achieving their goals. …

Wallflower

Overview Wallflower is an app by and for people who struggle with feelings of social anxiety. Our story began when our own Kara Butler felt anxious at a public event. With no-one to talk to, she turned to her phone, but the app store let her down, too. Every feature …

Westphal Key

Overview The goal of this project is to create an interactive touchscreen interface that would assist prospective and undecided Westphal students in selecting a program of study. Our team of 5 was given about 20 weeks to research, design, prototype, and develop this experience, with the aim of addressing the …

Atom

Atom Case Study Atom is a habit-tracking application that aims to use social connections to help people stay on track of habits and goals in their lives. This application was built over six months. Its development featured four main phases: initial research, application flow, user testing, and final building and …

Omni

Overview Omni is a music discovery app based on the relational similarity between artists. This product aims to help users find new music by displaying their favorite artists’ influences and similar musicians. After searching for an artist, the options that Omni provides would effectively allow users to move forward or …

Payback

Context & Challenge Background Payback is a new app designed to help you manage expenses between your friend group and easily keep track of group payment at the palm of your hand. Our app integrates a bill splitting feature that does the work for you when it comes to shared …

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