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Blizzard: Technical Director Intern

Category : GMAP, Jobs November 2, 2012
Location: : Irvine, California

Blizzard Entertainment’s cinematics technical directing team is looking for technical director interns for summer 2013. The ideal applicant will have a strong understanding of CG/VFX production processes, excellent programming skills, and the ability to work closely with artists and engineers to recognize the shared vision and see it through from concept to completion.

Depending on the applicant’s areas of expertise and the technical directing team’s needs, technical director interns may be involved with artist support or production troubleshooting as well as the development of tools and workflows. A passion for CG/VFX, gaming, and technical problem-solving is essential for success. Candidates must be able to develop and debug in Python, have a strong working knowledge of CG principles, and have a strong interest in production and development principles.

Level Requirements

  • Currently pursuing a degree (Bachelor’s, Master’s, or PhD) and planning to return to school following the internship
  • Passion for Blizzard Entertainment games and CGI/VFX movie making
  • Demonstrated CG or VFX experience (personal or professional)
  • Experience developing and debugging in Python
  • Strong familiarity with Maya
  • Understanding of data structures and algorithms
  • Strong knowledge of CG principles

Recommended Talents

  • Majoring in a related field (computer science, computer engineering, mathematics, etc.) with an emphasis on CGI
  • Familiarity with game or graphics engine development
  • Knowledge of one or more of the following fields: shaders, animation, networking, physics, Max/Maya plugins, and content pipeline tools

 

Quest Items

  • Resume
  • Cover Letter

Applications that do not include all required application materials will not be considered. Please review your application materials carefully before submitting. We cannot change or update your materials once you have submitted your application.

Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.

Job post here: http://us.blizzard.com/en-us/company/careers/posting.html?id=12000DO

ArenaNet: Art Intern – Technical Art / VFX

Category : ANIM, GMAP, Jobs October 15, 2012
Location: Bellevue, WA

Description

ArenaNet is once again considering internship applications. ArenaNet Class of 2013 will offer the following disciplines: Character Art, Environment Art, Technical Art/VFX, Animation, and Programming. Please consider the following application methods below, and make sure to include all necessary materials.

**NOTE: APPLICATION DEADLINE IS EXTENDED UNTIL NOVEMBER 16TH

Program Features

  • Small cohort. Work and learn with a small group of motivated interns.
  • Professional environment. Hone your skills at the ArenaNet studio working side-by-side with top game industry artists in a dedicated work space.
  • Meaningful work. You’ll work on a variety of important art assignments that contribute to the success of the company, not “grunt” work.
  • Broad training, relevant skills. You’ll receive training in a broad variety of skills rather than specializing on creating specific content. We want our interns to emerge from the program as stronger all-around artists, not as experts in creating eyeballs or helmets.
  • Hourly stipend. You will receive a $14 per hour stipend and will work in the ArenaNet studio Monday through Friday for the duration of the year-long program.
  • Pacific Northwest location. Enrollees in the ArenaNet internship program will be expected to relocate to the Bellevue, WA area at their own expense. Bellevue is in the beautiful greater Seattle area, which offers a wide range of cultural and natural activities.
  • Interns are welcome to participate in ArenaNet University, our internal program of classes and workshops presented by experts from our studio and guest speakers from the game and entertainment fields.
  • 12 month internship with a minimum of 15 hours a week required. Hours are flexible to accommodate class schedules and can increase to full time when students have availability.
  • The ArenaNet Class of 2013 Internship Program is not an internship-to-hire program. We’re not guaranteeing jobs to any intern in the program, but you will emerge from the program with an arsenal of professional skills, an incredible portfolio, and an invaluable experience under your belt.

Art Overview

At ArenaNet, we’re serious about art. We’ve built an art-centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent from all over the world. We created our art internship program to help develop young artists, providing them with the skills they need to be successful in the game industry. We’re looking to cultivate artists who have the raw talent, but lack one thing: work experience.

It’s our experience that artists learn more in the first few months of a game industry job than in their entire time at art school. We’ve created an immersive work-based educational program where intern artists work alongside professionals to develop real skills that are relevant and sought after in the game and entertainment industry. This isn’t a standard studio internship, where you’ll be expected to make copies or perform menial tasks for studio artists. You can’t develop your skills if you’re doing “grunt work” for a year, so expect to be challenged artistically and provided with opportunities to contribute to the success of the studio in a substantive way.

Our Ideal Candidate

  • Self-motivated
  • Well-balanced repertoire of art skills
  • Has experience working with Maya, Photoshop and Zbrush
  • Comfortable using the Internet and related communications technology
  • Familiarity with the game industry is a plus

How to Apply:

Go to our blog at http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship#more-9212 and follow the instructions.

No follow-up phone calls, please. Attention to detail is a key requirement for this position, so if you’re unable to follow these instructions specifically, you will not be considered for the program. Good luck!