Blizzard Entertainment’s cinematics technical directing team is looking for technical director interns for summer 2013. The ideal applicant will have a strong understanding of CG/VFX production processes, excellent programming skills, and the ability to work closely with artists and engineers to recognize the shared vision and see it through from concept to completion.
Depending on the applicant’s areas of expertise and the technical directing team’s needs, technical director interns may be involved with artist support or production troubleshooting as well as the development of tools and workflows. A passion for CG/VFX, gaming, and technical problem-solving is essential for success. Candidates must be able to develop and debug in Python, have a strong working knowledge of CG principles, and have a strong interest in production and development principles.
Applications that do not include all required application materials will not be considered. Please review your application materials carefully before submitting. We cannot change or update your materials once you have submitted your application.
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
ArenaNet is once again considering internship applications. ArenaNet Class of 2013 will offer the following disciplines: Character Art, Environment Art, Technical Art/VFX, Animation, and Programming. Please consider the following application methods below, and make sure to include all necessary materials.
**NOTE: APPLICATION DEADLINE IS EXTENDED UNTIL NOVEMBER 16TH
At ArenaNet, we’re serious about art. We’ve built an art-centric studio culture where the artist plays a vital role in game creation and presentation, and our art team is full of award-winning talent from all over the world. We created our art internship program to help develop young artists, providing them with the skills they need to be successful in the game industry. We’re looking to cultivate artists who have the raw talent, but lack one thing: work experience.
It’s our experience that artists learn more in the first few months of a game industry job than in their entire time at art school. We’ve created an immersive work-based educational program where intern artists work alongside professionals to develop real skills that are relevant and sought after in the game and entertainment industry. This isn’t a standard studio internship, where you’ll be expected to make copies or perform menial tasks for studio artists. You can’t develop your skills if you’re doing “grunt work” for a year, so expect to be challenged artistically and provided with opportunities to contribute to the success of the studio in a substantive way.
Our Ideal Candidate
How to Apply:
Go to our blog at http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship#more-9212 and follow the instructions.
No follow-up phone calls, please. Attention to detail is a key requirement for this position, so if you’re unable to follow these instructions specifically, you will not be considered for the program. Good luck!