In this course, students learn advanced multimedia-authoring concepts and tools used in the production interactive games including classic board and card games like Chess, Solitaire, and Monopoly; arcade games like Space Invaders, Pac-man, and Defenders, and adventure and educational games like Myst and Where in the World is Carmen San Diego? Attention is given to primary production tools used for creating time motion pieces intended for internet/cloud distribution.
Professors - Instructors
- WBDV242 and INFO 151
- Backup storage
- Self hosted web domain
- HTML5 Game Development Insights by McAnlis, Colt; Sherry, Phil. 2014
- Pro HTML5 Games by Shankar, Aditya Ravi; Hudson, Shane; Robinson, Josh; Lawrence, Syd. 2012
- HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL by Seidelin, Jacob 2012
- Learning HTML5 game programming: a hands-on guide to building online games using Canvas, SVG, and WebGL by Williams, James L 2012
If access is denied using links above, then visit http://www.library.drexel.edu/ and search for book title.
By the end of the course, the students will have a comprehensive understanding of designing and developing interactive web based games.
- Homework Review
- Software Tutorial
- Homework Overview
- In-class lab time
Any and all course email to instructor(s) must be sent from student drexel email account with "wbdv265" somewhere in the meaningful subject area. (i.e. subject = "wbdv265-001 Help with timer"). Students must keep a copy of all email correspondence for their records.
- Review instructor Google Calendar.
- Send instructor an email with the info of an open time slot that's good for you.
- NOTE: Instructors require AT LEAST 48 hours notice to schedule an appointment
- Instructor will email you back with a confirmation and update his/her calendar.
Completed Web Based Game
- Due Before Midnight Friday Sept 4th
- Direct valid link to your game final project
- Direct valid link to download a .zip localized version of your game
Attendance is mandatory. Students are expected to attend all classes and strictly adhere to the project due dates. Lack of participation in class discussions will count against your grade.
Students are allowed ONE unexcused absence. If a student has more than one absence, his or her grade for the course will be reduced one letter grade. If a student has three or more absences, he or she will receive an F grade.
Arriving late to class will result in the loss of one point for each lateness.
Grading is based upon attendance, class participation, homework assignments (5 x 8 pts each = 40), midterm (20), and final project (40).
Homework Projects, based upon skill sets covered in each lesson, will be due by midnight the night before the following class. Each homework assignment is graded based on technique, creativity and being submitted on time.
The dates your assignments are due are indicated clearly in this course outline. Assignments are due on those dates unless you have submitted a written request for an extension at least one class before the assignment is due. Late assignments receive 50% of points, no exceptions.
Homework and Project grades based upon three criteria, Specifications, Content, and Creativity, broken down as follows:
- Files/e-mails are named appropriately
- Assignments requiring email submission should be sent to your instructor using the following format for the subject of the email: wbdv265-hwk01-s001-jhs123. "hwk01" represents the homework number, "s001" represents the section number, and "jhs123" with your email prefix. Submissions not following this format will not filter properly and not be accepted. No exceptions.
- Assignments meet project size/color requirements
- Assignments are completed on time
- Homework contains all requested elements
- Quality/Legibility of thumbnails/comps
- Level of detail in thinking
- Variety of ideas explored
- Focus on consistent strategy
- Class attendance & participation
- Late -1
- 1st absence .. No penalty
- 2nd absence .. Minus one letter grade
- 3rd absence .. "F"
- 40% Homework (5 hwks * 8 points each)
- 20% Midterm
- 40% Final
|100% or above||A+|
|95% to 99%||A|
|90% to 94%||A-|
|88% to 89%||B+|
|83% to 87%||B|
|80% to 82%||B-|
|78% to 79%||C+|
|73% to 77%||C|
|70% to 72%||C-|
|68% to 69%||D+|
|65% to 67%||D|
|64% or below||F|
- Attend all classes
- Care about your work
- Make progress in the medium
- Help, cooperate and collaborate with your classmates
- Take risks
- Ask for Help
Academic Honesty Policy
Drexel University is committed to a learning environment that embraces academic honesty. Faculty, students, and administrators share responsibility for maintaining this environment of academic honesty and integrity, accepting individual responsibility for all actions, personal and academic. Each member of our community is expected to read, understand, and uphold the values identified and described in our "Academic Polices, Procedures and Regulations" as written in the official student handbook. Instances of academic dishonesty, such as cheating and plagiarism, will be dealt with appropriately.
American's With Disabilities
In compliance with Section 504 of the Rehabilitation Act of 1973, the Americans with Disabilities Act of 1990, and applicable federal and state laws, Drexel University ensures people with disabilities will have an equal opportunity to participate in its programs and activities. Members and guests of the Drexel community who have a disability need to register with the Office of Disability Services (ODS), if requesting auxiliary aids, accommodations, and services to participate in Drexel University’s programs. All requests for reasonable and appropriate auxiliary aids, academic adjustments, and services will be considered on a case-by-case basis and in a timely fashion.Office of Disability Services
3201 Arch Street, Suite 210
Philadelphia, PA 19104
TTY: 215.895.2299 (Reserved for those who are deaf or hard of hearing)
Acknowledging Conditions and Obligations in Syllabus
The student acknowledges receipt of this syllabus and the information herein contained by continuing to attend classes and turn in assignments.