Tutorials
Feather Systems in Houdini
Drexel student Tighe Rzankowski’s SIGGRAPH 2017 demonstration.
Houdini Castle Defender VR
Drexel Alumni Gabe Valdivia demonstrates at GDC 2017.
Maya – Basic Particle Object Dissolve
Prof. Fernsler shows how to create a particle dissolve effect.
Universal Joint Rig for Eyes
Prof. Mauriello demonstrates a novel approach to eye rigging.
Branching in Nature & Modo
Prof. David Mauriello examines branching in nature and Modo.
ZBrush & UVMaster
Prof. David Mauriello shows UV Master in ZBrush.
UV Tools in Maya
Prof. David Mauriello demonstrates UV Tools in Maya.
Maya: Color Remap
Prof. Jeremy Fernsler explains the Color Remap option inside of Maya.